Tuesday, April 2, 2019

Gobliiins - The Great Escape

By Ilmari


Where we left off last time


The dungeon may look like an easy place to escape, what with the enormous cave mouth leading outside, but it's full of all sorts of tricks. The hole on the left wall has some monster guarding the pathway, the snake is obviously scary, the vase on the cave floor contains a nasty critter, the upper ladder is too broken for climbing, and once you get on the ledge above, the button releases rocks on you.


Lucky it doesn't bite

One thing I could do was to spell the skeleton, which moved a bit and left a bone behind. Dwayne couldn't do anything with the bone, but hit himself, but Hooter managed to change it into a flute, which was obviously meant for snake. Snake straightened, and BoBo used it as a rope to climb on the ledge. Now only thing I had to do was to get Hooter and Dwayne up also. I quickly found out that BoBo could push rocks down on one of the wooden boards, which suggested a simple plan.


Catapulting


Here again
 Wizard's house was guarded by his dog, Ragnarok. This was a strange level. My first thought was to get the piece of meat and give it to the dog. And that appeared to work! Yet, at the beginning of next level I still had the meat, and as I learned later, I hadn't got rid of the dog.


Where am I now?

It wasn't obvious at first, but reading the manual later, it should have been evident that my target was the little bird peeking out of the treehole, because Ragnarok had taste for little birds. With no goal I just started testing things. Let's begin with the meat I still had in my possession. What was I supposed to do with it?


Give it to this guy

My next attempt was to take the cork from the upper left corner of the screen.That attempt didn't end well.


Could you stop doing that?

My next idea was to take the windsock and use it to capture the butterfly.


At this point I thought I'd get a ride to the top of
the tree from the butterfly, but then Dwayne fell down

Getting up was the right idea, but it had to be done differently. Hooter enchanted one of the smaller branches, which then grew longer. Then it was again time to use live ammunition.


I am seeing a pattern in these puzzles

BoBo flew Dwayne and Hooter up the tree. Hooter loosened up the cork, which Dwayne took. After a little experimentation I noticed that I could cover one of the holes with the cork. What then? Well, at this point I read the manual and got the idea that I should try to get the little bird. The trick was to let BoBo hit the bird, which tried to get outside from one of the two holes at the upper branches of the tree. One hole was covered with the cork and Dwayne was guarding the other hole with the windsock.


Perfect hunting!

Next step was obvious.


Catch the bird, boy!

Ragnarok was interested of the bird, but wasn't still leaving. The answer was that since the dos was now distracted, Hooter could do some magic to it.


A flying dog

With Raganarok out of the way, it was simple to break the door down and enter house. I'll stop at this point. I am slightly more negative about the game this time, since the sequence of the three last levels was a bit unclear and I often had no idea what I was trying to do. I hope the game picks up some slack now!

Session time: 1 h 15 min
Total time: 4 h 55 min

CX 2689, Kangaroo!

Today I'll be covering Atari's Kangaroo, a 1983 arcade port. It has a kangaroo in it, in case you were wondering. Two, actually. I hope you enjoy the episode. Coming up next is Stargunner by Telesys, a pretty rare game. If you have a great many thoughts on this game, please send them to me by end of day 4 November, and I will include it in the show. Please make sure you put your name in the file if you send an audio submission! Also, please consider donating to me or any of my friends that you see here who are doing Extra Life marathons (half marathons in my case), starting on November 3rd. Thank you for your generosity, and as always, for listening.

Please donate to my Extra Life campaign!
Sean's Extra Life page
Andrew's Extra Life page
Rick's Extra Life page
Bryce's Extra Life page
Kangaroo on KLOV
Kangaroo on Atari Protos
Kevin Osborn's Bald Wisdom blog
Kevin Osborn's YouTube page
May/June 1983 Atari Age ad for Kangaroo and Jungle Hunt
May/June 1983 AA Kangaroo New Cartridge Report
August 1983 Video Game Update newsletter - Kangaroo review (p. 67) and release date (p.80), from Atari Compendium
Mike Halley's Gravitar binder (scroll down to Memos, 1.1 and 1.2)
Arcade USA Ataricade 2600 - Kangaroo
No Swear Gamer 88 - Kangaroo
No Swear Gamer Kangaroo game play
Saturday Supercade - Kangaroo White Squirrel of Dover episode
Saturday Supercade - Kangaroo Tail of the Cowardly Lion episode

Monday, April 1, 2019

Death End re;Quest Is Now Available Physically And Digitally In North America!




Plug into World's Odyssey today! We are excited to announce that Death end re;Quest is out now for the PlayStation 4 in North America! The Season Pass and European release will launch THIS FRIDAY, on February 22.


Players can grab the game digitally on the PlayStation Store and physically on Iffy's Online Store, as well as select retailers (GameStop, Amazon, Best Buy). We also have the DLC schedule available on the official website, which includes all of the free and paid DLC releases.




Want to learn more about the makers behind World's Odyssey? We have an exclusive, behind-the-scenes look with the creators of Death end re;Quest available on the PlayStation.Blog! The Q&A features the President of Compile Heart and Producer, Norihisa Kochiwa, as well as the lead artist,
Kei Nanameda, as they discuss their creative processes in this genre-bending JRPG!




Customers who purchase a physical copy (Standard or Limited Edition versions) of Death end re;Quest will be guaranteed a voucher containing these EXCLUSIVE bonus DLC weapons:

  • Lily's Atomic Spray
  • Clea's Mach Raid
  • Celica's Venus Blade
*Note to European Customers: This physical copy preorder bonus is EXCLUSIVE to Iffy's EU Online Store.




As a friendly reminder, the Season Pass will be available for purchase separately for $19.99 on Friday, February 22 with a 25% discount for PS+ Users! Season Pass holders will be able to access each DLC (FREE and paid) according to its release date. The DLC release date schedule can be found on the Iffy-cial Website!

*The Digital Deluxe Bundle and Season Pass are exclusive to North America. ALL FREE and paid DLC will also be available for purchase individually for both North American and European PSN Users. The Season Pass does not include the Preorder ONLY BONUS Weapons DLC.